Marc Blánquez

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Hi, it's Marc

I'm a

Video Game Development student specializing in Engine and Gameplay Programming. On the gameplay side, my focus is on implementing mechanics, controls, and AI to create immersive user experiences. On the engine side, I engineer custom architectures from scratch in C++, developing everything from rendering pipelines and PBR materials to 3D skeletal animation systems and physics integration. I also have extensive, demonstrable experience developing games in Unity with C#. I am seeking to apply my technical expertise in a professional environment where I can continue to grow.

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